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Mostrando entradas de mayo, 2019

Objectives - 3D Water Animation

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3D Water Simulation for animation Through exploring and contrasting different options on water simulation that can be applied to an animation project done in Unreal or Maya. The objective would be to find a technique that suits to the animation project, but also build knowledge for future projects. Intro: personal interest on water simulation I've always had certain fascination on the  power of water to transmit emotions: water can transmit calm and introspection but can also show action, threat, epic and fury, transmitted through the power of the waves and foam. Or mystery of the creatures and secrets that are hidden underneath it. Calm waters in Samil (Vigo, Spain) Turbulent waters in Howth (Dublin, Ireland) I tend to pay attention at the way water and waves are portrayed on paintings and comics. Each artist has a different view of how to express the emotion that the water transmits. For example below we can see the difference between Hugo Pratt's s