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Mostrando entradas de julio, 2019

OCTOPLUG OCEAN SHADER (I)

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  OCTOPLUG OCEAN SHADER (I) One of the technologies that I plan to review is an external plug-in for Maya called Octoplug's Ocean Shader. Download It is from a commercial site, but at the time I wrote this, I could download for free, because of being the first plugin that I downloaded from the site, after registering. Can be found here: https://octoplug.xyz/plugins/ocean/ Install plug-in After downloading and unzipping the plug-in to your hard drive, you have to add it to the Maya plug-ins. You do so by modifiying the <<Maya.env>> file and add reference to it. You must also activate it in the Maya Plug-in Manager window as it doesn't do it by default. After installed I had a hard time trying to find out if I had installed it properly. I figured out how to test it in the end from the Node Editor. Simply go into the Node editor, press the <<Tab>> key and search for the "ooOcean" element, that will show up