Octoplug Ocean Shader (II): testing ocean deformer shader
Octoplug Ocean Shader (II) - First test, ocean deformer shader I have followed the example provided by Silvestre Julien. See below the link in Vimeo. ooOcean_deformerShader I has taken me days to finish even though it is a very short video. I think it is simply aimed to more expert users of Maya. It was challenge for me to follow it, as I had so far escaped from the Node editor, and pretty much everything is setup here using the power of the nodes. But I ended up happy with the result, plus I learnt a little bit about the Node editor on the process. I have to recognize that I don't fully understand nearly any of the steps but I hope I'm able to replicate them when needed! I'm hoping to be able to use this solution into the Fairy animation project, to simulate the waters of the canal. Summary The steps followed were: 1. Create a plane and adjust its size and grid. This will be used as reference. 2. Create a mesh on the Node Editor...